This is the class site for my User Experience 1 course at the School for Visual Concepts in Seattle. This is where I’ll put up resources, slides and audio. For now, here’s a bit more about the course.
ABOUT THIS COURSE
How do you create compelling, engaging products that people love? How can user-centered design techniques make your products better? The key to creating good user experiences is understanding how users tick and using those insights to make informed design decisions.
This course will teach you the process of translating user insights to create intuitive, easy-to-use products. You’ll learn how to discover what your users need, what their goals are, and what motivates them. This will enable you to prioritize features, improve usability, and solve complex problems. You’ll learn how to brainstorm effective solutions and use sketches and prototypes to communicate and iterate on your ideas. Finally, you’ll learn how to evaluate your ideas and find actionable ways to improve your product.
WHAT IT COVERS
You’ll learn the core methods of user experience through readings and lectures, practice them with in-class groups, and apply them with projects and take-home exercises.
Research and discovery
Ideating and concepting
WHO SHOULD TAKE THIS CLASS
You should take this class if you want to learn how user experience principles can help you make excellent, engaging and focused products. You should definitely take this class if you want hands-on experience sketching, working in teams, and presenting design visions!
TOPICS & SCHEDULE
Please note that this section of the course syllabus is subject to change throughout the course. The online syllabus will not necessarily be updated with changes once the course begins. Please refer to course handouts for the most current assignment details.
User experience is a hands-on discipline, so this is a hands-on class. You’ll be introduced to the fundamentals of UX through readings, lectures and in-class exercises, and you’ll also apply your learning to a project of your own choosing. Get ready to roll up your sleeves, talk to users, brainstorm, and sketch!
Week 1: Introduction, process and interviewing
what is UX? what does “doing UX” look like?
Week 2: Analysis and workflows
how do we use our interview insights?
Week 3: User-centered design techniques
how do we go from workflows to good designs?
Week 4: Prototyping and guerilla testing
how do we communicate and test design?
Week 5: Measuring UX
how do we measure UX impact and make UX actionable?